Scheduled to graduate from Westwood College at the end of 2010 with a BA in Game Art and Design, William has been drawing and creating for as long as he can remember. He even won a year's supply of Willy Wonka candy in a coloring contest as a child. From those humble beginnings reproducing characters in comic strips and using the grid method, he has moved on to Photoshop, Illustrator, and 3ds Max. He has even been printed in Wizard: The Guide to Comics twice, back to back (issues 58 and 59).

William has participated in many early Beta tests, including City of Heroes, City of Villains, Going Rogue, Champions, and World of Warcraft: Cataclysm. He is still currently in one Beta for DC Universe Online.

 
         
 

During his time in the United States Marine Corps, William was often selected to produce designs for company flags, team logos, and other graphic design projects that would come up. During an exercise in 29 Palms, William created a CSSD-17 logo for the wall inside the communication center. On a routine visit to the communications center, the Lieutenant Colonel in charge of the exercise asked to borrow it, and it became the front logo for a T-shirt commemorating the successful exercise.

Other jobs asked William to use his artistic skills as well. WorldCom even payed him to help design posters for their new, "got training?" internal campaign. At Charter Communications, William was a finalist in a contest to design a new logo for the company's, "Obsessed With Better," campaign. William has worked on other creative projects at Charter, but mostly for individuals who need artwork for cards or invitations.

   
         
   

William started at Westwood College in January 2008 and his graduation was estimated for March, 2011. Due to his perseverance and hard work, his graduation was moved up to December, 2010. He is a member of the WOL Game Club and has been on the Dean's List multiple times.

His classes at Westwood have expanded his knowledge of the industry tremendously. For a class in Level Design, William performed the tasks of concept artist, 3D modeler, texture artist, environmental artist, and QA game tester. The resulting level, an Unreal CTF level, is the culmination of all of that knowledge.